Fe Parkour Script May 2026

// Jumping if (Input.GetButtonDown("Jump") && isGrounded) Jump();

Vector3 movement = new Vector3(horizontal, 0.0f, vertical); fe parkour script

transform.position = endPos; isVaulting = false; // Jumping if (Input

void WallJump() // Assuming the wall normal can be detected properly Vector3 wallNormal = GetWallNormal(); Vector3 wallJumpDirection = Quaternion.Euler(0, 90, 0) * wallNormal; rb.velocity = new Vector3(wallJumpDirection.x * wallJumpForce, wallJumpForce, wallJumpDirection.z * wallJumpForce); Vector3 movement = new Vector3(horizontal

public class ParkourController : MonoBehaviour

// Parkour actions if (Input.GetButtonDown("Fire1") && (isGrounded

// Move over obstacle float elapsedTime = 0; float duration = 0.5f; // Hardcoded vault duration Vector3 startPos = transform.position; Vector3 endPos = startPos + transform.forward * vaultDistance + Vector3.up * vaultHeight;