if memoryUsage > config.memoryThreshold then -- Mitigate memory usage self:mitigateMemoryUsage() end end
function PerformanceService:removeEntities() -- Implement entity removal -- Find and remove unnecessary entities end fe server lagger script op roblox scripts link
-- Performance monitoring and mitigation service local PerformanceService = {} if memoryUsage > config
if serverLoad > config.loadThreshold then -- Mitigate server load self:mitigateServerLoad() end if memoryUsage >
-- Configuration local config = { -- Thresholds fpsThreshold = 50, loadThreshold = 80, -- Percentage memoryThreshold = 80, -- Percentage
function PerformanceService:throttleEntityUpdates() -- Implement entity update throttling -- Adjust physics and updates for entities end
function PerformanceService:mitigateMemoryUsage() -- Implement memory usage mitigation strategies print("Mitigating memory usage...") -- e.g., Remove unnecessary entities self:removeEntities() end