park after dark v025a by sid gaming fix

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void Update() { // Patrol logic if (patrolPoints.Count > 0) { Transform target = patrolPoints[currentPatrolPoint]; float step = patrolSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step);

// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } } park after dark v025a by sid gaming fix

Enhance the game's nighttime security patrols to make them more realistic and challenging for the player. void Update() { // Patrol logic if (patrolPoints

private int currentPatrolPoint = 0; private float nextScanTime; 0) { Transform target = patrolPoints[currentPatrolPoint]

"Improved Nighttime Security Patrols"

if (transform.position == target.position) { currentPatrolPoint = (currentPatrolPoint + 1) % patrolPoints.Count; } }

// Guard behavior settings public float scanInterval = 5.0f; public float investigationRange = 5.0f;