ragdoll hit github better
ragdoll hit github better
00
Days
00
Hours
00
Minute
00
Second
ragdoll hit github better
ragdoll hit github better
ragdoll hit github better
ragdoll hit github better
ragdoll hit github better
ragdoll hit github better
ragdoll hit github better
ragdoll hit github better

Ragdoll Hit Github Better -

void ApplyHit(Rigidbody boneRb, Vector3 hitPoint, Vector3 impulse) { boneRb.isKinematic = false; // ensure physics active for short blend boneRb.AddForceAtPosition(impulse, hitPoint, ForceMode.Impulse); } Unreal example (C++):

void HitCharacter(Vector3 hitPoint, Vector3 direction, float force, Transform[] boneTransforms) { int boneIndex = FindClosestBone(hitPoint); var rb = boneRbs[boneIndex]; Vector3 impulse = direction.normalized * force; rb.isKinematic = false; rb.AddForceAtPosition(impulse, hitPoint, ForceMode.Impulse); PropagateImpulse(boneIndex, impulse); } Propagate (simple): ragdoll hit github better