Roblox Toy Defense Script Better -

interaction engineering

Roblox Toy Defense Script Better -

function Tower.new(x, y) local tower = setmetatable({}, Tower) tower.x = x tower.y = y tower.damage = config.towerDamage tower.range = config.towerRange tower.level = 1 return tower end

-- Update towers for i, tower in ipairs(game.towers) do -- Check for enemies in range for j, enemy in ipairs(game.enemies) do if (tower.x - enemy.x) ^ 2 + (tower.y - enemy.y) ^ 2 < tower.range ^ 2 then -- Attack enemy enemy.damage = enemy.damage - tower.damage * dt if enemy.damage <= 0 then table.remove(game.enemies, j) end end end end roblox toy defense script better

-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100, function Tower

-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1 y) local tower = setmetatable({}

function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end